This is a game-ready gun I made for Tripwire Interactive's "Killing Floor 2" through Saber International.
The final weapon is one map, 4k. 9k polys in total.
I created it from the hi-poly version, made with Fusion 360 by my senior.
Game-ready low poly version, made with Autodesk 3dMax and Texturing with Adobe Substance 3D Painter.